# # common-cxxflags.py # Convenience script to apply customizations to CPP flags # Import("env") # Detect that 'vscode init' is running from SCons.Script import COMMAND_LINE_TARGETS if "idedata" in COMMAND_LINE_TARGETS: env.Exit(0) env.Append(CXXFLAGS=[ "-Wno-register" #"-Wno-incompatible-pointer-types", #"-Wno-unused-const-variable", #"-Wno-maybe-uninitialized", #"-Wno-sign-compare" ]) # # Add CPU frequency as a compile time constant instead of a runtime variable # def add_cpu_freq(): if 'BOARD_F_CPU' in env: env['BUILD_FLAGS'].append('-DBOARD_F_CPU=' + env['BOARD_F_CPU']) # Useful for JTAG debugging # # It will separate release and debug build folders. # It useful to keep two live versions: a debug version for debugging and another for # release, for flashing when upload is not done automatically by jlink/stlink. # Without this, PIO needs to recompile everything twice for any small change. if env.GetBuildType() == "debug" and env.get('UPLOAD_PROTOCOL') not in ['jlink', 'stlink']: env['BUILD_DIR'] = '$PROJECT_BUILD_DIR/$PIOENV/debug' # On some platform, F_CPU is a runtime variable. Since it's used to convert from ns # to CPU cycles, this adds overhead preventing small delay (in the order of less than # 30 cycles) to be generated correctly. By using a compile time constant instead # the compiler will perform the computation and this overhead will be avoided add_cpu_freq()