Avoid copies in vector and matrix (#11959)
This commit is contained in:
parent
693865a649
commit
a644d8cb93
@ -51,22 +51,22 @@ vector_3::vector_3() : x(0), y(0), z(0) { }
|
|||||||
|
|
||||||
vector_3::vector_3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { }
|
vector_3::vector_3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { }
|
||||||
|
|
||||||
vector_3 vector_3::cross(vector_3 left, vector_3 right) {
|
vector_3 vector_3::cross(const vector_3 &left, const vector_3 &right) {
|
||||||
return vector_3(left.y * right.z - left.z * right.y,
|
return vector_3(left.y * right.z - left.z * right.y,
|
||||||
left.z * right.x - left.x * right.z,
|
left.z * right.x - left.x * right.z,
|
||||||
left.x * right.y - left.y * right.x);
|
left.x * right.y - left.y * right.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
vector_3 vector_3::operator+(vector_3 v) { return vector_3((x + v.x), (y + v.y), (z + v.z)); }
|
vector_3 vector_3::operator+(const vector_3 &v) { return vector_3((x + v.x), (y + v.y), (z + v.z)); }
|
||||||
vector_3 vector_3::operator-(vector_3 v) { return vector_3((x - v.x), (y - v.y), (z - v.z)); }
|
vector_3 vector_3::operator-(const vector_3 &v) { return vector_3((x - v.x), (y - v.y), (z - v.z)); }
|
||||||
|
|
||||||
vector_3 vector_3::get_normal() {
|
vector_3 vector_3::get_normal() const {
|
||||||
vector_3 normalized = vector_3(x, y, z);
|
vector_3 normalized = vector_3(x, y, z);
|
||||||
normalized.normalize();
|
normalized.normalize();
|
||||||
return normalized;
|
return normalized;
|
||||||
}
|
}
|
||||||
|
|
||||||
float vector_3::get_length() { return SQRT(sq(x) + sq(y) + sq(z)); }
|
float vector_3::get_length() const { return SQRT(sq(x) + sq(y) + sq(z)); }
|
||||||
|
|
||||||
void vector_3::normalize() {
|
void vector_3::normalize() {
|
||||||
const float inv_length = RSQRT(sq(x) + sq(y) + sq(z));
|
const float inv_length = RSQRT(sq(x) + sq(y) + sq(z));
|
||||||
@ -75,13 +75,11 @@ void vector_3::normalize() {
|
|||||||
z *= inv_length;
|
z *= inv_length;
|
||||||
}
|
}
|
||||||
|
|
||||||
void vector_3::apply_rotation(matrix_3x3 matrix) {
|
void vector_3::apply_rotation(const matrix_3x3 &matrix) {
|
||||||
const float resultX = x * matrix.matrix[3 * 0 + 0] + y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0],
|
const float _x = x * matrix.matrix[3 * 0 + 0] + y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0],
|
||||||
resultY = x * matrix.matrix[3 * 0 + 1] + y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1],
|
_y = x * matrix.matrix[3 * 0 + 1] + y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1],
|
||||||
resultZ = x * matrix.matrix[3 * 0 + 2] + y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
|
_z = x * matrix.matrix[3 * 0 + 2] + y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
|
||||||
x = resultX;
|
x = _x; y = _y; z = _z;
|
||||||
y = resultY;
|
|
||||||
z = resultZ;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void vector_3::debug(const char * const title) {
|
void vector_3::debug(const char * const title) {
|
||||||
@ -95,7 +93,7 @@ void vector_3::debug(const char * const title) {
|
|||||||
SERIAL_EOL();
|
SERIAL_EOL();
|
||||||
}
|
}
|
||||||
|
|
||||||
void apply_rotation_xyz(matrix_3x3 matrix, float &x, float &y, float &z) {
|
void apply_rotation_xyz(const matrix_3x3 &matrix, float &x, float &y, float &z) {
|
||||||
vector_3 vector = vector_3(x, y, z);
|
vector_3 vector = vector_3(x, y, z);
|
||||||
vector.apply_rotation(matrix);
|
vector.apply_rotation(matrix);
|
||||||
x = vector.x;
|
x = vector.x;
|
||||||
@ -103,7 +101,7 @@ void apply_rotation_xyz(matrix_3x3 matrix, float &x, float &y, float &z) {
|
|||||||
z = vector.z;
|
z = vector.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
matrix_3x3 matrix_3x3::create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2) {
|
matrix_3x3 matrix_3x3::create_from_rows(const vector_3 &row_0, const vector_3 &row_1, const vector_3 &row_2) {
|
||||||
//row_0.debug(PSTR("row_0"));
|
//row_0.debug(PSTR("row_0"));
|
||||||
//row_1.debug(PSTR("row_1"));
|
//row_1.debug(PSTR("row_1"));
|
||||||
//row_2.debug(PSTR("row_2"));
|
//row_2.debug(PSTR("row_2"));
|
||||||
@ -121,10 +119,10 @@ void matrix_3x3::set_to_identity() {
|
|||||||
matrix[6] = 0; matrix[7] = 0; matrix[8] = 1;
|
matrix[6] = 0; matrix[7] = 0; matrix[8] = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
matrix_3x3 matrix_3x3::create_look_at(vector_3 target) {
|
matrix_3x3 matrix_3x3::create_look_at(const vector_3 &target) {
|
||||||
vector_3 z_row = target.get_normal();
|
vector_3 z_row = target.get_normal(),
|
||||||
vector_3 x_row = vector_3(1, 0, -target.x / target.z).get_normal();
|
x_row = vector_3(1, 0, -target.x / target.z).get_normal(),
|
||||||
vector_3 y_row = vector_3::cross(z_row, x_row).get_normal();
|
y_row = vector_3::cross(z_row, x_row).get_normal();
|
||||||
|
|
||||||
// x_row.debug(PSTR("x_row"));
|
// x_row.debug(PSTR("x_row"));
|
||||||
// y_row.debug(PSTR("y_row"));
|
// y_row.debug(PSTR("y_row"));
|
||||||
@ -137,7 +135,7 @@ matrix_3x3 matrix_3x3::create_look_at(vector_3 target) {
|
|||||||
return rot;
|
return rot;
|
||||||
}
|
}
|
||||||
|
|
||||||
matrix_3x3 matrix_3x3::transpose(matrix_3x3 original) {
|
matrix_3x3 matrix_3x3::transpose(const matrix_3x3 &original) {
|
||||||
matrix_3x3 new_matrix;
|
matrix_3x3 new_matrix;
|
||||||
new_matrix.matrix[0] = original.matrix[0]; new_matrix.matrix[1] = original.matrix[3]; new_matrix.matrix[2] = original.matrix[6];
|
new_matrix.matrix[0] = original.matrix[0]; new_matrix.matrix[1] = original.matrix[3]; new_matrix.matrix[2] = original.matrix[6];
|
||||||
new_matrix.matrix[3] = original.matrix[1]; new_matrix.matrix[4] = original.matrix[4]; new_matrix.matrix[5] = original.matrix[7];
|
new_matrix.matrix[3] = original.matrix[1]; new_matrix.matrix[4] = original.matrix[4]; new_matrix.matrix[5] = original.matrix[7];
|
||||||
|
@ -39,8 +39,7 @@
|
|||||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef VECTOR_3_H
|
#pragma once
|
||||||
#define VECTOR_3_H
|
|
||||||
|
|
||||||
class matrix_3x3;
|
class matrix_3x3;
|
||||||
|
|
||||||
@ -50,25 +49,24 @@ struct vector_3 {
|
|||||||
vector_3();
|
vector_3();
|
||||||
vector_3(float x, float y, float z);
|
vector_3(float x, float y, float z);
|
||||||
|
|
||||||
static vector_3 cross(vector_3 a, vector_3 b);
|
static vector_3 cross(const vector_3 &a, const vector_3 &b);
|
||||||
|
|
||||||
vector_3 operator+(vector_3 v);
|
vector_3 operator+(const vector_3 &v);
|
||||||
vector_3 operator-(vector_3 v);
|
vector_3 operator-(const vector_3 &v);
|
||||||
void normalize();
|
void normalize();
|
||||||
float get_length();
|
float get_length() const;
|
||||||
vector_3 get_normal();
|
vector_3 get_normal() const;
|
||||||
|
|
||||||
void debug(const char * const title);
|
void debug(const char * const title);
|
||||||
|
void apply_rotation(const matrix_3x3 &matrix);
|
||||||
void apply_rotation(matrix_3x3 matrix);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct matrix_3x3 {
|
struct matrix_3x3 {
|
||||||
float matrix[9];
|
float matrix[9];
|
||||||
|
|
||||||
static matrix_3x3 create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2);
|
static matrix_3x3 create_from_rows(const vector_3 &row_0, const vector_3 &row_1, const vector_3 &row_2);
|
||||||
static matrix_3x3 create_look_at(vector_3 target);
|
static matrix_3x3 create_look_at(const vector_3 &target);
|
||||||
static matrix_3x3 transpose(matrix_3x3 original);
|
static matrix_3x3 transpose(const matrix_3x3 &original);
|
||||||
|
|
||||||
void set_to_identity();
|
void set_to_identity();
|
||||||
|
|
||||||
@ -76,6 +74,5 @@ struct matrix_3x3 {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
void apply_rotation_xyz(matrix_3x3 rotationMatrix, float &x, float &y, float &z);
|
void apply_rotation_xyz(const matrix_3x3 &rotationMatrix, float &x, float &y, float &z);
|
||||||
|
|
||||||
#endif // VECTOR_3_H
|
|
||||||
|
Loading…
Reference in New Issue
Block a user